These Family Abilities can all be tuned up further in the metagame, and each Ability has its own breakout tree within the greater Skill Tree where players can customize aspects like cooldown, usage, etc. More on that as well as Perks and how they intersect with Abilities and Attributes in the full metagame breakdown still to come. But we aren’t quite done here yet… Each Family Member also has additional unique characteristics, that don’t necessarily function quite the same as their Abilities but are more just a part of who they are- Written By Matthew Szep[1]
Family Abilities[]
- Maim: This one is pretty self explanatory. Leatherface carries the saw, the saw is the Maim Ability. He can utilize it in a variety of ways, not least of which is to dismember any Victims he might get his hands on.[2]
- Seek: The Seek Ability allows the cook to lean in and listen carefully to any strange sounds he might hear around the map. If a sound is detected, he can focus in on it, revealing the location of the Victim unfortunate enough to be making the most noise.[3]
- Trap: The Hitchhiker is handy with a pile of bones and his Trap Ability is an extension of that. The macabre artist can place traps around the map that alert him when an unsuspecting Victim steps in.[4]
- Hunt: Johnny is a stalker, a predator, and like any true predator, he’s a skilled hunter. His Hunt Ability allows him to see and track the fresh footsteps of Victims around the map.[5]
- Bane: Sissy picked up some unique skills in her travels, like her Bane Ability. Craft poisons from local plants then blow the powder in the faces of Victims or use them to contaminate items around the map.[6]
- Spy: Nancy's unique ability, Spy, grants her the extraordinary capability to see through the eyes of one of the Victims. By tapping into their perspective, she can glean approximate locations, providing valuable intelligence to aid in the Family's pursuit. This surveillance tactic enhances their strategic advantage, keeping the Victims within their sights at all times.
- Ripstall: The ability allows Hands to swiftly and decisively manipulate machinery. By expertly removing fuses from fuse boxes and valves from tanks, he can effectively lock down exit points. Additionally, this skill enables him to rapidly restart generators and car batteries.
- Gore bomb: This ability allows Bones to place bombs on most vertical surfaces. A homemade gore bomb can severely injure unsuspecting Victims and blow up nearby doors & obstacles. Victims hit by a gore bomb are revealed to Bones for 15 seconds.