Character stats are broken out into five main Attribute categories: Toughness, Endurance, Strength, Proficiency, and Stealth and while each Victim has a base value for each Attribute, these values can be tweaked by way of the metagame and that Victim’s unique Skill Tree. Stashed among the various perks within the Skill Tree unlocks are Attribute Unlock Points. Snagging one of those will award a point that can be used to raise the value of any Attribute the player chooses. This is just one of the options players can use to build their Victim loadouts in unique ways. Of course, the base values play an important role in this, as pumping up a low base value will cost more Attribute Unlock Points than leaning into a specific Victim’s strong suits. More on the full metagame later. For now, let’s cover what these Attributes really are.
Toughness: Toughness is NOT to be confused with Strength. True Toughness is fortitude, built from character, and in The Texas Chain Saw Massacre it’s not simply a health pool. While Toughness does help you sustain more damage before becoming incapacitated, it also shortens your recovery time, giving you a higher all around survivability.
Endurance: Similar to Toughness, Endurance encapsulates more than just the stamina pool. Endurance in The Texas Chain Saw Massacre will help with the overall stamina while also speeding up your stamina regeneration rate, getting you back to full speed faster.
Strength: Strength determines how effective a Victim is at confronting Family members. Strength can alter the stun effect duration for actions such as sneak attacks, grappling in close encounters, and bursting out of hiding spots. Strength also assists Victims in certain interactions like escaping restraints, opening crawl spaces, and turning off the generator.
Proficiency: Proficiency is the gauge we measure a Victim’s ability to accomplish skilled tasks and interactions, such as lock picking. While higher Proficiency Victims can pick locks more easily, lower Proficiency Victims still can pick locks, they just might struggle a bit more with the interaction.
Stealth: Stealth is everywhere in The Texas Chain Saw Massacre and as such, the Stealth Attribute is a bit more specific than the general Stealth that all Victims are capable of. This Attribute influences the Victim’s ability to perform actions silently, generating less noise while accomplishing tasks. This does not, however, affect the general Stealth used in game, such as hiding from Family members and staying in the shadows.
While all of our Victims have their strengths and weaknesses, players have access to the full metagame, which can be extremely powerful in terms of customizing your loadouts to feel unique and play the way you would like to. While metagame will never make a Connie into a Leland, players can tinker with builds to address areas of particular Victims they feel they need to boost.
Speaking of unique elements and our cast of Victims, let’s talk a little bit about Abilities. Written by Matthew Szep[1]
Base Attributes[]
Victim's | Toughness | Endurance | Strength | Proficiency | Stealth | Total |
---|---|---|---|---|---|---|
Ana | 35/50 | 25/50 | 30/50 | 20/50 | 20/50 | 130/250 |
Connie | 20/50 | 25/50 | 15/50 | 35/50 | 30/50 | 125/250 |
Julie | 25/50 | 30/50 | 15/50 | 20/50 | 35/50 | 125/250 |
Leland | 20/50 | 30/50 | 40/50 | 25/50 | 10/50 | 125/250 |
Sonny | 15/50 | 35/50 | 35/50 | 25/50 | 15/50 | 125/250 |
DLC | ||||||
Danny | 30/50 | 25/50 | 15/50 | 35/50 | 25/50 | 130/250 |
Virginia | 30/50 | 32/50 | 15/50 | 30/50 | 18/50 | 125/250 |